SPACE PARANOIDS / SOUND STUDY

Short edits from the supplied film clip. Use headphones to audition the moving Recognizer. These are mixed soundtrack excerpts, so listen for unwanted score, speech or repeating transients.

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Recognizer — stereo flyby

The emitter moves left → overhead → right, using the same stereo HRTF routing as the game.

Recognizer flight

Local source 2:04–2:06; 120 ms loop crossfade.

Recognizer approach

Local source 2:06.20–2:08.40; blended into pursuit and crush preparation.

Recognizer armor hit

Short electrical snap and metallic ring for nonfatal hits; positional in game.

Recognizer explosion

Local source 1:47.84–1:48.69; positional one-shot on destruction.

Recognizer explosion — cleanup comparison

The supplied short edit matches 1:53.207 in the film. These candidates suppress sustained tonal energy; overlapping turret noise may remain. The stronger version also loses more explosion texture.

Original editBalanced cleanupStronger cleanup

Tank movement

Local source 0:10.75–0:11.45; playback speed follows tank speed.

Cannon

Local source 2:01.38–2:01.76; short fades preserve the attack.