Short edits from the supplied film clip. Use headphones to audition the moving Recognizer. These are mixed soundtrack excerpts, so listen for unwanted score, speech or repeating transients.
The emitter moves left → overhead → right, using the same stereo HRTF routing as the game.
Recognizer flight
Local source 2:04–2:06; 120 ms loop crossfade.
Recognizer approach
Local source 2:06.20–2:08.40; blended into pursuit and crush preparation.
Recognizer armor hit
Short electrical snap and metallic ring for nonfatal hits; positional in game.
Recognizer explosion
Local source 1:47.84–1:48.69; positional one-shot on destruction.
Recognizer explosion — cleanup comparison
The supplied short edit matches 1:53.207 in the film. These candidates suppress sustained tonal energy; overlapping turret noise may remain. The stronger version also loses more explosion texture.
Original editBalanced cleanupStronger cleanup
Tank movement
Local source 0:10.75–0:11.45; playback speed follows tank speed.
Cannon
Local source 2:01.38–2:01.76; short fades preserve the attack.